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Old 02-23-2016, 08:10 PM   #45
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Game] Generate a Space Trader Setting

When the situation gets bad enough a larger force will respond to piracy on worlds away from a central government's protection. The amount of protection depends on how concerned the government is with its reputation regarding piracy.

Independant colonies can choose to get a third party to protect them. But this leaves them totally reliant on the third parties honesty. Protection rackets of varying legality tend to result. Most independant colonies are forced to just risk just getting by with what they can afford. This added level of risk means larger trading endeavors tend to leave the independant colonies to the smaller traders.

With ftl technology scattering fleets on every jump how do "deep water" navies operate? Large self sufficient ships? Huge FTL carriers? Something else?
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
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