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Old 05-14-2014, 07:40 AM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Capping Skill Default Levels

Quote:
Originally Posted by smurf View Post
I thought there was a rule of 12. No default higher than 12.

Otherwise you could have a easy skill that defaults to many and at high DX etc you could put a few pts in it and default all others to the rest.
That rule exists in RPM, but to the best of my knowledge doesn't apply to general skills.

If you grab a skill that many others default to, you can indeed make use of your improved defaults. As I noted above, however, skills that default from others tend to be very closely related - it just makes sense that someone who's good with a broadsword is also good with a shortsword, as does the idea that someone skilled with sleight of hand would have some ability to pick someone's pockets. The idea that someone who is a master at such skills would also be fairly solid with similar skills doesn't strike me as far off.
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