Quote:
Originally Posted by smurf
I thought there was a rule of 12. No default higher than 12.
Otherwise you could have a easy skill that defaults to many and at high DX etc you could put a few pts in it and default all others to the rest.
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That rule exists in RPM, but to the best of my knowledge doesn't apply to general skills.
If you grab a skill that many others default to, you can indeed make use of your improved defaults. As I noted above, however, skills that default from others tend to be very closely related - it just makes sense that someone who's good with a broadsword is also good with a shortsword, as does the idea that someone skilled with sleight of hand would have some ability to pick someone's pockets. The idea that someone who is a
master at such skills would also be fairly solid with similar skills doesn't strike me as far off.