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Old 01-13-2018, 12:53 PM   #16
Mack_JB
 
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Join Date: Oct 2014
Location: St. Louis, Missouri
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by tbeard1999 View Post
Breakthrough scenario. Lt tank was occupying the 1 hex of clear terrain between the swamp and wood hexes. Hex 2007 on color map; 1608 on original map. Occupying that hex was critical because it was the GEVs only clear route on that end of the board. (I’d have put a heavy tank there, but I digress). The GEVs came up the river into the lake, then “strafed” the light tank.
I would have not placed a lone LT there in 1608, but rather, say, one at each hex 1806 and 1906. Your opponent in that game merely had bad tactical location. The GEV's have to be at the water's edge to move off it, so then the LT move up and blast the GEV as they are trying to come off the water. The LT then in perfect location to force the surviving GEV to overrun through the bottleneck.
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