See also this paleothread, where the subject was discussed to death:
http://forums.sjgames.com/showthread.php?t=4569
EDIT: FWIW, I come out on the side of adding +5 to checks to stop bleeding to VRH, especially with the additional bleeding rules from Martial Arts, but I also agree that +10 to recover from crippling is a bit excessive, and that we need more for that 5 points in games without bleeding.
+1 or +2 to recover from infection in wounds is an idea, but might be straying a little from the concept.