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Old 05-17-2010, 02:02 PM   #15
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Rapid Healing and Regeneration

See also this paleothread, where the subject was discussed to death:

http://forums.sjgames.com/showthread.php?t=4569

EDIT: FWIW, I come out on the side of adding +5 to checks to stop bleeding to VRH, especially with the additional bleeding rules from Martial Arts, but I also agree that +10 to recover from crippling is a bit excessive, and that we need more for that 5 points in games without bleeding.

+1 or +2 to recover from infection in wounds is an idea, but might be straying a little from the concept.
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Last edited by Bruno; 05-17-2010 at 02:12 PM.
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