Re: 4e Cyberpunk???
I might not be the best for this, but I'll try.
I've thought about trying to run Cyberpunk with GURPS before, and the best idea I came up with was using some of the low sci-fi stuff from Ultra Tech and Bio Tech, breaking up computer skills into several categories, and adding in some physical skill sets that are used only when the person is running through cyberspace with their avatar.
You could calculate someone's cyberspace persona by using mental attributes and computer skills in place of physical ones, software would give bonuses like weapons and armor would, and give bonuses for their existing computer skills. Maybe tweak a few advantages that give someone a tougher avatar.
Best I have for you.
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PC: I'm going to roll my firearms skill to try and reason with the guard.
GM: The security guard is helpless against your eloquent and succinct logic.
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