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Old 04-19-2013, 03:30 PM   #38
Purple Haze
 
Join Date: Jul 2006
Default Re: [DF] Solving for N

Quote:
Originally Posted by cosmicfish View Post
Second, try varying your NPC attacks in quantity and type. If there are 5 guys facing my party, one of whom is in full plate and carrying a big sword while the other 4 are in leathers with daggers, I am not going to attack them all equally! Less combat-effective PC's should attract fewer attacks because they are less of a threat. Tougher PC's should attract MORE attacks because ... well, you need that to bring them down. And grappling, binding, magical, or chemical attacks (to name a few) will ignore the DR entirely.

It should never be an issue of inbalance, it should just be a question of playing against the PC's like you really wold if you were in that situation.
Having played RPG's for over thirty years and fought many thousands of melees. It is almost always correct to double-up on the weakest opponent, kill it, then triple-up on the next weakest. Concentrating on the strongest lets the weaklings act for free when they should be dieing or at least running for their lives. The strongest is only attacked first if one can land an immediate knock-out. PC parties are easier to beat than NPC parties because they care about the fate of their weakest.
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