Quote:
Originally Posted by Gnome
I find that parties usually vary greatly in DR. So the high skill/low dmg enemies either don't threaten high DR guy or will kill the low DR guy. You can give them armor divisors and such to mitigate this effect, but how many high skill, low damage, armor avoiding enemies can you really run?
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I assume that they will be one of several different types.
As to the span of DR in the party, if that guy paid for the extra DR, hes being rewarded. The low DR guy will have the challenge of still contributing in another way. Looking at the upper and lower bounds of DR in your party will help you suss out how its likely to go. Also, normally guys with low DR do other things to offset it (i.e. SPells, Missle attacks, High Defense, etc).
Nymdok