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Old 10-30-2009, 10:17 AM   #14
Gigermann
 
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Join Date: Jul 2009
Location: Oklahoma City
Default Re: [GM] Individual Melee Combat Balance

I had a GM some time ago, running Iron Kingdoms (D20), who nearly got an embarrassing TPK with a Level-0 Whirlpool—that thing nearly got us all. It wasn't even the focus of the adventure, just something that needed to be crossed to get where we were going. How do you number-balance a situation like that?

(My solution is to breeze over something like this, if it's not important. Any time you ask players to roll for something, you have to be prepared catastrophic failure—if you can't have them failing, don't make them roll.)
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