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Old 07-21-2016, 04:31 PM   #38
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Sorcery] Those Other Spells...

Quote:
Originally Posted by simply Nathan View Post
Feather Fall reduces falling damage to nothing, not just reduces it. A limitation on Flight or Super Jump is probably going to work out better.
GURPS doesn't do absolute effects very well. That said I'm not sure if I'd say "Yeah, Flight, but only 5 ft above the ground." That feels weird. Were I building this as a Sorcery spell I'd probably use a modified Catfall with Reliable, Cosmic, No Die Roll Required, and possible bundled Acrobatics at a decent level.
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