Quote:
Originally Posted by Rindis
3) Mages should be unarmored. Unfortunately, Sorcery doesn't support this, and the suggestions in Thaumatology don't help. My current thought is to increase spell fatigue expenditure by encumbrance level, or something similar. (Assuming this isn't just considered a setting switch, how big a modifier on Sorcerous Empowerment would this be?)
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Any thoughts on spellbooks? The last paragraph doesn't work with Sorcery, but I still like the general explanation, if that ends up being salvageable.
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For Armour, I would make that maybe an extra -5% or -10%, probably leaning towards the latter, since having armour is a life saver, and while it doesn't prevent you from using it, it is disencouraging it.
For the spellbook, I like to imagine that Wizards develop and study their magic through it. Not having your spellbook should not allow you to spend any more points in new spells, and perhaps you may even add a compulsory Limitation to Sorcerous Empowerment that requires you to have the book to improvise a spell (turning to the right page).