Quote:
Originally Posted by Wraithe
This would be much goodness. I just finished a full house-rule creation of overland travel, simply using the HT rule & extending it to mounts. Travel rate determined by encumbrance (ie: the PC & his crap) with per hour Fatigue costs, which make having either a pack animal or relay mount, Traveling on a lighter horse, with your warhorse loaded & ready but not mounted, etc as options.
I found the chariot/cart/carriage rules kind of wrote themselves at that point. Ie: Encumbrance shared among multiple creatures.
Anyway, While I have my rules to use NOW, but I'll look forward to more "solid" rules.
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I'm not particularly convinced that GURPS overland travel rules interact properly with Fit and Very Fit, so that's one thing I'd like to see addressed.
Another is whether horses (and other mount animals) can have Very Fit at all, or if (as I'm inclined to assme) it is a taboo trait for them. And some information about how rare Fit horses are, in terms of a cost multiplier or CF or whatever.