Quote:
Originally Posted by Humabout
Let's not forget that GURPS Supers suggests Daredevil can be taken as a leveled advantage, also.
I've not seen much of any of these, but I'm definitely a fan of Luck as a concept. I also like the idea from Power-Ups 5 regarding Luck. But I have finding myself gravitating toward impulse buys in general.
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Yep, I just replaced all those advantages for "Impulse Points", 15 CP/lvl, each level gives 1 IP to buy success or player guidence... I found that this is more manageable