Re: GM Time Savers--basic NPC "bestiary" or archetypes
The apparent need for stats for every opponent, mook and random encounter mopnster (and a splatbook to supply many, many examples) is an illusion brought about by DnD's many books and their domination of the market.
A mook is a visual description, 11 Guns skill, and what's in his pockets, or what he knows when questioned.
A monster is the same; what it looks like, what it's attak does, what you gain from dealing with it. It's ecology is obvious from the circumstances in which you discover it. -and perhaps there's a clue as to who sent it, as well.
Really, it's that simple. :)
|