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Old 06-13-2018, 03:53 PM   #12
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: How to Freeze Time

Quote:
Originally Posted by AlexanderHowl View Post
In Powers (p. 92), they give the multiplier for Control (Time) 5 as 30x. At Control (Time) 10 it would be x1000 according to GURPS math.
I'm not inclined to agree that's balanced. I assume that by "GURPS math" you're referring to the bonuses from taking extra time (p. B346), which gives X30 for a +5 bonus? A quirk, Methodical (Power-Ups 6 p. 19) does suggest that +6 is X60, but from there, I'd probably reduce the multiplication. I'd go with +7 being X100, +8 X200, +9 X400, and +10 X600.

In any case, while you can argue that Control Time gets multipliers like that for positive shifts, speeding people up, it's not going to do the same in reverse for slowing people down. That would use the Haste modifiers, where -9 would be the equivalent of only 10% time, thus forcing people to complete one second tasks in 9 seconds. Allowing a full time stop at 10 levels of Control Time would be unbalanced, and I wouldn't permit it.
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