Quote:
Originally Posted by Nemoricus
1. What types of adventures would people want to run that Dungeon Fantasy either does not support or supports weakly?
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The obvious answer is anything that is
really far from pseudo-medievalist dungeon-delving fantasy: contemporary realistic espionage, hard-sf political thriller, ect (and the answer to your second question is "basically nothing and at least
GURPS as a whole covers those"). That's not exactly a useful answer, though. Did you mean, perhaps, "What kind of secondary-world fantasy adventures would people want to run..." or something like that?