Re: Tactical encounters book
Apparently, I am way too nice :) Re-reading the jumping rules, a 2-hex jump succeeds too often (5D6 vs ST+DX). Given a typical ST+DX of 24, that makes leaping over the pits the obvious choice.
So, I'm thinking of making the pits full megahexes wide, lowering the chances greatly (8D vs ST+DX).
Otherwise, two archers plus two wizards with summon wolf can pretty much walk thru this without breaking a sweat.
I may also make the chasm a river, with a current moving people 3 hexes "down" each round. Add a little danger to falling in.
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