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Old 10-09-2013, 10:48 PM   #17
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: What makes a good villain?

Quote:
Originally Posted by Anthony View Post
Well, he can do things other than taunting. I've discovered that having the villain show up and have a perfectly reasonable conversation with the PCs can confuse the players, even if it's just "here's why what I'm doing really isn't evil, and really shouldn't you be helping me with this project?"
Show up by telephone etc.? I have done that.
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