Thread: adjDX
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Old 01-21-2020, 11:35 AM   #7
Skarg
 
Join Date: May 2015
Default Re: adjDX

Quote:
Originally Posted by Steve Plambeck View Post
For determining speed and order of action, I prefer to only count the DX adjustments for what a character is wearing (armor) carrying (encumbrance) or feeling (stunned, dazzled, roped, etc).

All other DX adjustments for facing, range, type of target, etc. only come into play on the roll to hit. I let these external things affect accuracy, but not speed.

Strictly speaking that defies the RAW, but sure makes the game faster and easier to run. It also makes more sense in a number of situations.
Yes, this was also how we usually played and thought about it.

I've been trying it more RAW lately. Some players seem to like the effects. But I think I still tend to prefer the way you described.

Either way, there are some details to figure out.
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