Quote:
Originally Posted by syncrogt1
But can a game Manufacturer still be profitable selling $373 worth of game for $140? I am trying to be more informed.
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Kickstarter allows us more margin to operate. For games that ship to stores, we go through three layers, each one of which takes a percentage.
* Fulfillment service - takes a % of the total MSRP.
* Distributor - takes a % of the total MSRP.
* Retailer - takes a % of the total MSRP.
With Kickstarter, we have zero levels between us and you. We have expenses, yes, that are not a part of traditional distribution (managing the project, tracking all backers, fulfillment costs to ship to all backers), but those expenses are less than the % the traditional model consumes.
Once a game is no longer on Kickstarter, and goes into either direct sales or traditonal distribution sales, we adjust numbers. Kickstarter backers believe in us and our projects, and they get a deal.