Quote:
Originally Posted by Qoltar
GURPS really doesn't need 'drama cards'.
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I feel that the rules under "Influencing Success Rolls" (Basic Set, p.347) are good enough for meta-gaming, I don't need more complexity than that. Also I dislike using printed cards, I'm afraid it's not the best way to let players express their imagination.
That list of effects comes handy, though, I could pass it to my players when they want to spend points as per ISR but they can't come up with a good idea.