Re: Can a Navy SEAL be made for 200 cps?
>I don't think that any of a SEAL's Guns or Gunner skills in SO 3e has more than 4 points in any of them, so 12 points a whack is a major increase.
Sure -- but then again, Guns is one of the skills they train most in, making it realistic that they also spend lots of points.
However, at DX 13 as suggested, they only need 4 points to get the level required:
Guns/TL7 (DX+2) [4]-15
Cheers
HANS
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