Quote:
Originally Posted by copeab
I don't think that any of a SEAL's Guns or Gunner skills in SO 3e has more than 4 points in any of them, so 12 points a whack is a major increase.
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The point cost to Get ther Guns 14/15. in the two eddtions:
3e IQ 14[45] DX 14 [45], Gunner (machince guns)-14 [1/2], Gun (granade laucher)-15 [1/2], Gun (pistol)-15 [1/2], Guns (LAW) -15 [1/2], Guns (light auto)-15 [1/2]
[Total:92.5]
4e DX 12 [40] Gunner (HMG)-14 [4], Guns (LMG)-15 [8], Guns (Pistol)-15 [6], (from defuals on LMG) Guns(GL)-15 [8], Guns (LAW) [8].
[Total:74]
4e DX 13 [60] Gunner (HMG)-14 [2], Guns (LMG)-15 [4], Guns (Pistol)-15 [2], (from defuals on LMG) Guns(GL)-15 [4], Guns (LAW) [4].
[total:76]
(special defualts for GL, and LAW hurt)