Quote:
Originally Posted by ericthered
Do the under 1/3rd HP penalties kick in now?
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B419 my dodge/move is halved (rounded up) yup. That's something I'd love to eventually come up with a %-based leveling-off like what Cole did with FP penalties, but since I didn't ahead of time...
I guess I'll be relying on my parries more...
This does make me a bit confused in what order to apply fixed reductions (say -1 to dodge) vs % reductions, since that could affect the final in some cases.
Also: can my move even get lower at this point? *shrug* There are cases where I'd be okay going to fractional moves and taking multiple turns to move a single hex. Half-hex moves is something Decreased Time Rate might need to deal with anyway.