Quote:
Originally Posted by Helborn
Actually, I have become a fan of the system as is. I've been running a few newbies and this allows them to fix a charcter to their style of play quickly without really unbalancing the game early on. Add a ST or DX point or both or add the IQ and a Talent that fits their style of play without starting a new...
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But how is this any different from the original rules? I would argue that the previous version of XP advancement was even more conducive to player engagement and character customization.