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Old 07-12-2010, 06:38 AM   #3
rosignol
 
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Join Date: Sep 2006
Location: Seattle, Washington, USA
Default Re: Playing Gods Campaign idea

Quote:
Originally Posted by gijoel View Post
So basically at the beginning of the campaign when they don't have a lot of worshippers their weak and can act directly in the world. When they gain in power they have to start interacting indirectly or destroy what they have created.

What do you think?
Dig around in the used-books bins for a book called Primal Order by an outfit called Wizards of the Coast ( this was what they were doing before the collectible-card thing took off). It's not GURPS, but does have rules for using it as god-level effects in a GURPS game, and how to determine power-from-worshippers, controlling planes, etc.

With that said, the 'start interacting indirectly' thing sounds very much like Scion, and is probably unnecessary from a plot standpoint- once the characters reach a certain power level, they should have opportunities to do things outside of the mortal realm.
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