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Old 10-25-2016, 04:54 AM   #13
Donny Brook
 
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Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Giving mental disadvantages as results of behaviour?

Quote:
Originally Posted by whswhs View Post
I'm kind of baffled at the idea that you wouldn't want him to stop.
I don't have an opinion one way or another.

I'm trying to determine if the OP is wondering about how certain rules apply to certain game actions, or if he is inquiring about how to handle a player who is breaching campaign verisimilitude.

If the latter, I would recommend against passive-aggressive use of GM in-game power, but just tell the player that his approach in this regard is not wanted.
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