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Old 10-08-2015, 10:18 AM   #4
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Real world HP and FP equivalents

Quote:
Originally Posted by philosophyguy View Post
However, I haven't found good reference points to ballpark damage in terms of HP or exhaustion in terms of FP, which makes it difficult to come up with reasonable guesses on the fly when GMing new or unexpected scenarios.
Is it at all possible to match FP loss to real-world actions and exertions?

I was under the impression that FP loss was random, i.e. non-deterministic, meaning that one day a character tries to run a half-marathon but keels over half way through, puking his guts out, and the next week, the exact same character, under the exact same conditions, can run the half-marathon, and back to the starting line again, and then to the finish line once more to show off, just because the dice fell slightly differently.

Am I mistaken in this?
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