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Old 10-08-2015, 08:07 AM   #1
philosophyguy
 
Join Date: Feb 2014
Default Real world HP and FP equivalents

GURPS gives good real world equivalents for lots of the game's mechanics. The explanations of basic attribute values from crippling to amazing makes it easy to guesstimate the appropriate value for most characters. Move has a direct real world translation. The task difficulty examples on B345-346 likewise provide a reference point for bonuses or penalties.

However, I haven't found good reference points to ballpark damage in terms of HP or exhaustion in terms of FP, which makes it difficult to come up with reasonable guesses on the fly when GMing new or unexpected scenarios.

What reference points do you (as a GM) use to estimate HP and FP costs? Are there touchpoints that are helpful in making the mechanical abstractions meaningful?
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