Quote:
Originally Posted by whswhs
I have a player who chronically goes against this. When I ran a supers campaign he built a shapeshifting dragon from another dimension. When I ran Worminghall he built a teenage boy sent to study human magic by the dragons who were his adoptive parents (are we seeing a pattern here?). When I ran a capers campaign he built a sniper (highly capable, but kind of one-note, and not the right note). He's actually a good roleplayer, but he has limited kinds of characters that interest him, and it's chronically a struggle to drag his characters into interacting at all with anyone else's.
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I have a player who actively resists any motivation to be an adventurer at all. He once tried to play a character that was an agorophobic loner obsessed with guarding a single location...