Re: FnordCon Update
It's going to work. The rules and play work as a game and the learning curve is a lot easier. I think that the feel of Car Wars is there too. It isn't as much of a simulation as Classic, which has both good and bad points, but I think the right compromises were made from what I can see.
If you've played Classic, you will have a bit of an edge over others, at least initially, as you're more familiar with thinking ahead on how to position your vehicle to get the most from your firing arcs.
I have some quibbles over places here and there (one big one which can be addressed later), but most of these are smaller items rather than overall game play.
I did play one game where we designed cars, plus two others using the starter setup, and observed one more. For that designed game (my fourth), I understood the rules well enough to help other players and we didn't really need the refs.
I did record a couple of full games before running into battery issues and will see about getting them shared.
More later when I've got a real keyboard and have mulled things over some more.
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