Quote:
Originally Posted by Icelander
I am very sorry, but I just find myself unable to justify Quick-Reload as it is written.
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Luckily you don't have to. The perk I wanted was the one that allows you to change an item from hand-to-hand as a free action; dual wielding weapons becomes more effective when you only fire one, and reloading takes less time when your bullets are preloaded into another gun you can sub in.
Was what I meant, would be an interesting use of Big Bill's mandatory two pistols. I'm assuming he casually adds more as the situation permits.
EDIT: Also, I'm noticing no one in your character list is carrying any kind of automatic. I know they aren't very subtle, but why wouldn't one keep a carbine or SMG in the event of a compromise, or for an easy-in hard-out operation?