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Old 03-29-2010, 08:02 AM   #12
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: Running Covert Ops Games in 4e

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Originally Posted by theshadow99 View Post
Personally I think Gun Fu using the non-cinematic components (much like what is done in martial arts) works fairly nicely in a action setting. Which is why I guess I just don't get the hate for Gun Fu...
It's designed, as far as I can tell, to be a one-book resource for games with wildly unrealistic firearms use. Most of the stuff that's new in it is wildly unrealistic, therefore...

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On the other hand... Tactical Shooting isn't even out yet (or it's somehow not listed), which would make it extremely hard to use...
You haven't missed anything. http://tekeli.li/gurps/rumours.html tracks the published rumours of various products.

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Personally I like adding a bit of cinematics to my mostly realistic games... much like movies it gives my players a feeling they are actually heroic, rather than 'the average guy'. The 'average guy' often dies pretty easy if things ever get down to a fire fight after all.
There's nothing wrong with having a cinematic game! Just don't mistake it for reality...
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