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Old 09-03-2017, 04:12 AM   #14
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Default Re: Battletech/Mechwarrior mechs in GURPS

Quote:
Originally Posted by Fred Brackin View Post
No man portable anti-tank weapon should be any more of a threat to a mech than a single SRM.

That's but one of the issues that would keep the original BT rules from working well with either HT or UT.
In Decision at Thunder Rift, one man armed with rockets is indeed a threat to a single, small 'Mech (a Wasp or Locust IIRC), though it's a lopsided fight. Granted, the fiction gives only passing deference to the tabletop rules.

My opinion is if you want BattleTech play BattleTech. The rules make mech engagements more survivable for the machines than realism would suggest, except hand-to-hand engagements, which are more destructive than they should be. But it's fun.
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