Quote:
Originally Posted by vicky_molokh
I see Professional Skills as a failure to prevent skill bloat. E.g. we already have about a half-dozen monetary skills, but noooo, gotta say they're not good enough for a banker, and so we get PS (Banker). Compare to how different types of biologists can get away with getting new Familiarities of Biology.
As a result, I avoid Professional Skills in my campaigns, and try to make sure my character's profession is based on a normal skill if I'm a player.
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Maybe. But Gurps is supposed to be tolerant of in-the-weeds gaming. We live in an era of breathtaking proliferation of expertise. You can get PHDs in social work and puppetry. BTW, where's puppetry? What do I put on Caroll Spinney's character sheet?