Re: [Basic] Skill of the week: Hobby Skill and Professional Skill
I see Professional Skills as a failure to prevent skill bloat. E.g. we already have about a half-dozen monetary skills, but noooo, gotta say they're not good enough for a banker, and so we get PS (Banker). Compare to how different types of biologists can get away with getting new Familiarities of Biology.
As a result, I avoid Professional Skills in my campaigns, and try to make sure my character's profession is based on a normal skill if I'm a player.
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