Re: Triplanetary: habitable worlds?
That's they way we've played it. The rules, I believe, reinforces it further with this:
Victory:
Each ship must pass through at least one
gravity hex of each astral body with full gravity (the
six habitable ones, plus Jupiter and the Sun) and return
to land on its starting world. The first ship to do so
wins. In case of ties, the lowest fuel consumption wins.
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