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Old 12-30-2018, 03:15 AM   #7
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Shipping in a Traveller Universe

Quote:
Originally Posted by jason taylor View Post
What is the purpose of a Garand-equiv, as opposed to an ACR? Are you trying to manipulate some quarrel between natives? If so it is probably off the beaten path with the locals short of money.

Do the rifles have accessory mounts? Telescopic sights? Infra-red sights? Bayonets? Grenade launchers?
The purpose of the Garand equiv as you put it, was to use real world data - specifically, cost, weight, volume etc - vs what the rules for Traveller specify.

Page 179 of GURPS INTERSTELLAR WARS states that there will be no trade between two worlds separated by 20+ parsecs of distance. I'm suggesting that the rule(s) need to be looked at more closely.

If you can ship 500 units of Widgets at say, 50 credits per widget when sold retail on the world that manufactures the TL 10 Widget - what would the price of that same widget be if we had to add in shipping costs of 1,000 credits for 1 parsec's journey to a world that is 20 parsecs away?

20 x 1 KCr = 20 KCr for the final total paid for that 1 dTon of cargo capacity
20 KCr / 500 units = 40 credits per unit.

SO a 50 Cr item, with a shipping markup of 40 credits, would now have to sell for 90 credits at the very least. If such a product can't be manufactured locally, or the cost to produce that product locally exceeds 90 Cr - then it is cheaper to ship that product 20 parsecs than to manufacture it locally, and trade is worth the effort.

How far can you ship that widget worth 50 credits before the cost per unit drives its price to 100 cr (double its base worth)?

50 x 500 = 25,000 Cr. One would be able to travel some 25 parsecs at 1,000 per parsec distance before that level is reached.

So widgets, garands, computers, Solar panel power cell rechargers - you name it. One would have to know how many units per dTon can be shipped to determine wither or not transporting the item long distance is viable or not.

:)
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