Quote:
Originally Posted by vicky_molokh
I find the notion that 'socially unrealistic' games like Star Trek, classic Supers, cyberpunk, soap operas etc. are for robots and not people to be surprising, interesting, and requiring more elaboration of reasoning.
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I suspect "social unreality" in this context would be less about the existence of a specific cultural milieu and more about whether or not people are depicted as behaving in a manner which fits that society - the same issue occurs when people bring modern attitudes to historical or pseudo-historical settings.
Of course, there will be fictional societies that make no sense as a stable state or where the material provided fail to justify their existence or provide insufficient background detail to determine whether someone is acting believably or not. These can often occur when RPGs are spawned from media franchises - something that was added to the film/TV show/novel in passing as a shiney thing turns out to be non-loadbearing when used in a different context during an RPG scenario.