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Old 07-11-2018, 07:06 PM   #20
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Decreased Mana Costs as an advantage

Quote:
Originally Posted by martinl View Post
Reduced Mana Cost (10/30/+40 CP)
Spells cost 1 mana point less than usual for 10 CP, 2 mana less for 30 CP, and 3 less for 70 CP (40 more for each additional level).
This is not cumulative with the skill based discount - use the higher value.
Half cost to apply this to a single college, two thirds to apply it to 2 or 3 colleges.
This is actually a pretty cool way to give a spread of usefulness across focus. Only buying one or two spells and it's great to increase skill a lot with them, but for more generalists you buy Reduced Mana Cost to affect tons of spells, without the need to have incredible skill (I could even see a wizard getting an IQM of 15, or 12 skill, for all spells and focusing on making them cheaper).

Should it stay at 40/lvl indefinitely? I wonder where a good cutoff would be, or when each level stops being that much better than the last.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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