Quote:
Originally Posted by ArchonShiva
Just the same, successfully casting resisted spells at 10 yards is a lot more useful in my GURPS tactical combat experience than yours seems to indicate.
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Certainly from the GM's side of the screen, NPC spell casters very much want to start casting at 10+ yards because PCs tend to close the distance terrifyingly fast and then murder happens. But if it's a resisted spell, that imposes really high penalties, and tends to result in a wasted effort. Entomb can be completely free but if you're casting at an effective skill of 9 you're not going anywhere fast.