Quote:
Originally Posted by Tomsdad
I think the OP was looking for bonus to both attack and defence
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The OP does say "a flat bonus to hit with any attack", so the people suggesting ways to model a bonus TH are, indeed, addressing the OP. Fair enough!
I guess I should be addressing the OP directly myself: Cursed_Lich, are you sure a bonus TH is what you want? I ask because, while it'd make sense in game systems that only have TH rolls, it doesn't really work in
GURPS, with its TH
and defense rolls. "Break through their defenses" literally suggests a penalty to the defender's defense roll, not a bonus to the attacker's TH roll.
A precog power that augments attacks with "apply -X to any active defense vs the attack" would seem to fit your description on the nose, and would be a cool power. But I don't really know how to price it.
If there isn't already some version of this, or some suggestion of what it should cost, in
Powers or elsewhere, I imagine each level could be built as +2 DX, with limitation "For TH purposes only" (-X%) and "Only to reduce TH penalty from use of Deceptive Attack" (-Y%) . . . then given a snazzy name and described as simply "Reduces foes' active defenses by -1".
But it may not be quite as simple as that. Should such an ability also boost Feint rolls (compounding the above reduction in foes' defenses)? Then there are oddball situations like Acrobatic Guard, that actually apply TH penalties to attackers for defense-like actions by defenders; should the ability also reduce those TH penalties?
Quote:
Originally Posted by Tomsdad
FWIW I think I agree with you re animal handling, maybe a better way to do it is the animal doesn't get penalty to hit, but you get a bonus to defend?
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Agreed; that's how I house-ruled it long ago (with a mention or few on my site). So Animal Handling-15 would let you reduce animals' AD rolls by 1, and give you a +1 bonus when they attack you. Double those at Animal Handling-20.