Quote:
Originally Posted by ericthered
Well, normally taking down a gadget destroys it for good, or at least until you have enough downtime to repair or replace it.
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That's true, though I'm not sure how else to model the destructible aspect.
As for limiting the number of swords, I'm contemplating using the Limited Use function with a 'fake' RoF, much like you'd build a gun as an innate attack.