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Old 10-29-2010, 10:48 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Magic: Plant Spells

With slow certainty
Great castle and interred king
Crumble and feed me
— Some hack
The latest GURPS item from e23 is GURPS Magic: Plant Spells, by Scott Paul Maykrantz. This isn't Dippy the Druid's Love-In of Peace. With the customary grasping root-and-vine spells and falling-tree-parts spells, magic that turns plants toxic or even into vampires, and several different ways to transform leaves into blades, Nature's Vengeance hits a lot closer to the mark. Of course, there are many perfectly pleasant spells, as well as advantages, perks, disadvantages, meta-traits, and techniques for your tree-hugging casters. Fungus also gets a nod . . . and yes, we know that Fungi and Plantae are different kingdoms, but mushroom-popping mystics historically didn't, and there's no Summon Robert Whittaker spell in the book.
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