Quote:
Originally Posted by Bayarea
Well then basically then -7 means death for a 12 ST character unless he rolls an automatic success roll, that seems a little harsh.
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Hi Bayarea, everyone.
In my rules which I outlined before, it is not too hard to save someone at -3 to -4 ST. Beyond that, it gets very difficult.
So in my game, at ST 1 or 0 you risk unconsciousness, From -1 to -4 you risk unconsciousness and will die if you are not treated soon. Much beyond that you will likely die.
So instead of a 1 ST wide gap where you are incapacitated but not dead, there is about a 5 or 6 point gap. This feels about right to me. If you are quite strong, that gap is a bit wider.
GURPS has a VERY wide gap where people can still be living. (I believe that a 10 HT figure must reach -50 to be sure of killing them.) I think that is far too forgiving.
Warm regards, Rick.