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Old 03-07-2018, 07:04 PM   #672
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default The space between the quick and the dead.

Quote:
Originally Posted by Bayarea View Post
Well then basically then -7 means death for a 12 ST character unless he rolls an automatic success roll, that seems a little harsh.
Hi Bayarea, everyone.
In my rules which I outlined before, it is not too hard to save someone at -3 to -4 ST. Beyond that, it gets very difficult.

So in my game, at ST 1 or 0 you risk unconsciousness, From -1 to -4 you risk unconsciousness and will die if you are not treated soon. Much beyond that you will likely die.

So instead of a 1 ST wide gap where you are incapacitated but not dead, there is about a 5 or 6 point gap. This feels about right to me. If you are quite strong, that gap is a bit wider.

GURPS has a VERY wide gap where people can still be living. (I believe that a 10 HT figure must reach -50 to be sure of killing them.) I think that is far too forgiving.

Warm regards, Rick.

Last edited by Rick_Smith; 03-07-2018 at 07:34 PM. Reason: spelling mistake.
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