Quote:
Originally Posted by rknop
A second example: dos the spell Glow have a radius that it helps outside its area? Suppose I cast a Radius-2 Glow spell with torchlight strength. Exploits explicitly says that it eliminates penalties over its entire radius of effect, so there'd be a 7-hex region with no vision penalty.
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This strongly suggests Exploits is just wrong and should be ignored, because that doesn't make any sense at all; it means casting Glow at different energies has no effect (alternately, just errata the cost of Glow so it only has a single cost).
However, the problem might be the interaction between Exploits and Spells. The original DF was specific about candles and torches eliminating darkness penalties out to a radius, and then -3 to 3x that radius, and that presumably
was a simplification.