Re: Light Spells and Vision Penalties -- Spells and Exploits Contradiction
Bump. I'm hoping to get some sort of official ruling as to whether Spells or Exploits takes precedence on the light issue.
My preference (and what I'll use in games I GM if I get a chance to actually use this) is what's in Exploits. It's simpler, and means that simpler and cheaper light spells allow you to light up the combat and eliminate all those pesky darkness penalties. I'd also say that Glow eliminates penalties to adjacent hexes, as the hexes are glowing light torchlight.
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