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Old 01-28-2016, 08:10 PM   #9
Kalzazz
 
Join Date: Feb 2009
Default Re: [Metatronic Generators, Magic] Fireball Musket

Here is the new version, also added another power since the image amused me, and some description and explanation of how it works

Here is new version

Fireball Musket
9d burning
9 uses (the 'rule of 3 times 3' is in effect in the setting, so 9 is going to be a thing for it), Fast Reload -5%
Magical, -10%
Inaccurate -2, -10%
Increased Range, 50/25 +5%
Takes extra time 1, -10%
Complete and utter DM fiat modifier completely unsupported by fact or fiction for other stuff, -10%
Total -40% of 45, so 27
Illumination 1
15 lbs (16.5, but DM fiat round to convenient number), requires 1 Magitek C cell, retails for 5k at TL 3+1 (4894, but round to convenient number) (the illumination effect was charged as 2 points as it will be powered without draining the cell, aka self powered)

Fireball Musket
The Fireball Musket is based off of the traditional fireball spell, and is a large, heavy musket with a cover over the muzzle and with a well for the magitek cell to lock in place under the chamber. By drawing the hammer back halfway the muzzle cover is lifted and the musket begins to produce light as a bullseye lantern. By drawing the hammer all the way back and willing it the musket begins to charge. 1 round of charging costs 1 use and produces a 3d fireball and the musket begins to glow dimly, 2 rounds consumes 2 uses and its glow is quite obvious, 3 rounds and the glow is bright and angry. Fired using guns (rifle) or other appropriate skill.

As long as it is loaded and a charge remains it can be used as a lightsource.
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