Quote:
Originally Posted by Steve Plambeck
This has all got me thinking about simple alternatives to the 3 dice cap.
One is a very simple formula for missile spell costs: ST needed = (desired dice damage minus 1) times 2; although with the exception that the first die damage still costs 1 ST. This is the same as saying, each die added to the spell beyond 2 costs 2 ST instead of 1 ST. Here's the result:
# of dice.....ST cost
damage......to cast
~~~~~......~~~~~
1d...............1 ST
2d...............2 ST
3d...............4 ST
4d...............6 ST
5d...............8 ST
6d.............10 ST
7d.............12 ST and so on...
This is a gentle curve, yet strong enough to deter many missile spells much over 3 or 4 dice, while not setting any kind of hard limit.
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Didn't I jus propose more or less that earlier in the thread 😂😂😂