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Old 12-31-2017, 09:13 AM   #26
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Realistic Point Gains

Quote:
Originally Posted by Anaraxes View Post
Developing a backstory is fine. It often gives me a better sense of how to play the character going forward. But I think you're exactly right in that the backstory doesn't matter to calculating the starting point total.
There's no problem with doing a backstory, either before you build the character, or after you've spent the points while you think about how the character got that way. But the backstory has no need to say, "When I was seventeen I spent this many points on this skill and this many on raising this stat." It's a story, not a character sheet. And in particular, it shouldn't be taken to justify a claim to have more points than you'd get otherwise.

And of course you can, if you choose, design NPCs without spending or budgeting points (though I don't usually do so if the NPC is significant). But if you are going to do that, there's even less place for coming up with a backstory that allows spending insane numbers of points.
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