View Single Post
Old 10-27-2014, 01:37 PM   #10
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: rocks & grenades

baseweight is the weight of an individual object. However, baseweight can be modified with add-ons (modifiers), so is not always accurate to the actual weight of the object.

precountweight is the weight of the individual item before multiplying for quantity (count) possessed, but after modifiers are taken into account. This is the actual weight of a single object, e.g. a single thrown projectile.

weight is the weight of all quantity of objects, after modifiers are taken into account.

So if I have five 1/2 pound objects with a weight multiplier of *2 (for whatever reason, Magic, Scope, whatever add-on it is) they will have baseweight(0.5), precountweight(1), weight(5). Of those three, when comparing ST to weight ratios we want to use the precountweight(1) to see how far you can throw one of those objects and how much damage it can do. weight(5) on the other hand is used for calculating encumbrance. baseweight(0.5) is the value that appears in the data file, because that's the basic weight of the original object; it is not likely to be used in GCA outside of calculating precountweight() and weight().
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 10-27-2014 at 01:43 PM.
ericbsmith is offline   Reply With Quote